Anyone running OCWorld?
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#77432
(In Topic #15933)
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Community saint |
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With enough players, it looks like it could be kinda fun.
Steve
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Non-joined user |
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Metal IS Forever & We WILL Rock You 'til You Choke! Rock Babe
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Fan in action |
The first level is open guns members can do what the like with in reason make there own rooms and expand it to the maxium size... where members barter, trade and steal, beg and borrow items to get around and find the keys... but the keys are hidden in the 1 of the other 5 other realms which only I can add rooms and items etc... to get to realm 5 you have to get through 2, 3 and 4 etc. and find the the different key to get to the next level.
Last edit: by Nighthawk
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Community saint |
I have modified the Hurt and Heal options to accept an integer parameter for the admin to allow for Hurting or healing more than 1 point. As well I am building a simple attack between members option which will work as follows: It checks to see who has the most health Whichever is healthier gets a 25% of not getting hurt while the other gets a 15% chance of not getting hurt. If health is the same they both have a 20% chance of not getting hurt. Otherwise both the attacker and defender can be hurt a random amount from 1 to all their current health. If one person dies in the attack the other inherits their items. If both persons die then all their items are dropped in the room. Because of the modifications to the heal and hurt option this also means healthy items can produce a random healing of 1 to doubling the current users health. (there max healing will be a minimum of 10 if current health is less than that.) This is just a simple set of Code changes and I have made no database changes at all. Maybe in the future we will modify the database to allow items to have preset healing/hurting values and a few other cool tweaks (we shall see). I was wondering if Nighthawk you would be willing to help test it when I am done? |
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ocStaff (admin) |
So I think it's great that this is being embraced and taken further. If I answered something that you think should be in the documentation, please take the initiative and add it to the community documentation. We really need people to help out here and build a well-organised large support resource. |
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Community saint |
I just want to make this simple mod for now and then later I will try my hand at modifying the DB to let rooms have hurt heal options (like a trap or rest lodge) and items to have a negative (hurt) or positive (heal) integer value. One other modification I would like to maybe look at (if I don't get ahead of myself here) is to designate a realm or set of rooms as an "Inn" where you can rent for a time a safe place to rest or store items that comes with a temp password which is reset when you leave. This sort of can be done already buy allowing room purchases but they need to be added each time where as I want something permanent which users can rent then leave and let the next user utilize the space. This can keep maps well design I think. |
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Bob |
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What's been modified? Admin can now hurt or heal any number of points to a person. Using a health object will heal a random value from 1 to the current value of a persons health. Members can attack one another with advantages going to the person with more health. Both can be hurt or die though. If only one dies the others carried items transfers to the victor. If both die the drop all their items n that room for anyone to pick up. There are 8 random messages each for each person hurt or killed (a total of 32 messages) Some existing templates and functions were slightly modified to accommodate my new functions. For instance take_items comes with an extra parameter now so you can use it take items between members instead of just the troll. If you call it without the second parameter though it gives the items to the troll as usual. Hurt and heal have been modified to accept a value to hurt or heal or to create it's own random hurt value from 1 to current health based on the member id passed. Added a kill_member function so that when someone dies from attack or hurt etc you can just call that to reset them back to lobby with 10 health. It does not take items so that should be done before calling it. |
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ocStaff (admin) |
If I answered something that you think should be in the documentation, please take the initiative and add it to the community documentation. We really need people to help out here and build a well-organised large support resource. |
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Fan in action |
I am not too puter savy but if it is just replacing or adding new files I can do that… :-) It would be really cool to see this get fully developed into… errrmmm I don't know … lol
Last edit: by Nighthawk
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ocStaff (admin) |
The trolls we have in the ocWorld realms could be given AI, then ocWorld installs could be connected together to improve processing capability. Eventually they take control of the world's nuclear arsenal and wipe everyone out. Then send a robot back in time, to wipe out the resistance movement before it happens. If I answered something that you think should be in the documentation, please take the initiative and add it to the community documentation. We really need people to help out here and build a well-organised large support resource. |
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Steve
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Nighthawk I'll toss up the files later. Heading out for the day and I wanted to modify ne more part so it will have to wait sorry. But yes it will simply be replace some files and go when it is ready. |
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